All News: Blog
Development Update- Dirt Racing Refresh
April 20th, 2023 by Tony Gardner
Good day, On February 3rd of this year I posted a development update to members. One of the main focuses of that update was to address concerns related to the state of oval dirt racing and oval pavement racing. I mentioned that we formed a team focused on tackling these issues head-on, beginning with dirt, … Read the Rest »
INSIGHT: Max Esterson on the Ray FF1600
March 14th, 2023 by Chris Leone
The Ray FF1600 is one of iRacing’s newest cars, and iRacing-sponsored Max Esterson—whose car was replicated in the sim—is one of the best FF1600 racers in the world. Max was kind enough to offer us not only his feedback throughout our development process, but also a primer on the kind of racing you’ll be getting … Read the Rest »
Champion’s Blog: Casey Kirwan
November 21st, 2022 by Chris Leone
As part of winning the 2022 eNASCAR Coca-Cola iRacing Series championship, XSET driver Casey Kirwan agreed to walk us through not only his experiences on site at the NASCAR Hall of Fame in Charlotte for his $100,000 championship win, but also his visit to Phoenix Raceway to celebrate the title and even his 2022 season … Read the Rest »
Introducing Tire Set Limits
May 22nd, 2020 by Chris Leone
It’s one of the most important factors on a rough track: how well you manage your tires, and keeping a fresh set for the end of the race. Starting with 2020 Season 3, tire set limits will be coming to iRacing in a limited rollout, starting with five stock car series. The all-new NASCAR Legends … Read the Rest »
North Wilkesboro Speedway Available Now!
May 11th, 2020 by Chris Leone
You asked for it—you got it! Fresh off its iRacing debut in Saturday’s eNASCAR iRacing Pro Invitational Series finale, you won’t have to wait until our June build to turn your first laps on North Wilkesboro Speedway. Instead, it’s available right now! A longtime fan favorite and one of the most unique short tracks on … Read the Rest »
iRacing Adds Multiple Servers Around the World to Accommodate Rapidly Growing User Base
May 3rd, 2020 by Chris Leone
Over the past couple of weeks, iRacers may have noticed the addition of the letters “E” and “W” to the American flag when checking which servers are hosting their events. With the dramatic expansion of the iRacing user base to more than 170,000 active members, we have added a number of new server farms around … Read the Rest »
Welcome to the Big House: iRacing Comes to Crandon
September 4th, 2019 by Chris Leone
Just in time for the 50th anniversary of the World Championship Off-Road Races, iRacing made its way to Crandon International Raceway to scan the iconic track as the latest addition to our short course off-road track roster. A few days later, I showed up and got to see what the track was all about. For … Read the Rest »
iRacing Developer Blog: S4 Updates to the Dynamic Track Model
August 15th, 2019 by Dan Garrison
My name is Dan Garrison, and I am a Senior Software Engineer with iRacing. I was recently on the iRacing Downshift weekly podcast discussing some exciting changes coming to the dynamic track model. The feedback has been great, and I wanted to take a few moments to follow up with more detail. For those who … Read the Rest »
2019 Season 3 Build is LIVE!
June 4th, 2019 by Chris Leone
The moment you’ve all been waiting for is here… Season 3 content is officially LIVE! We’ve got an entire fleet of new content for the new season—check out some of the highlights below: New NASCAR Rides: From the Monster Energy Cup Ford Mustang to brand new Whelen Tour and SK Modifieds, Oval racers have plenty … Read the Rest »
The Road To New Damage
June 19th, 2018 by Richard Jobling
Starting Out My name is Richard Jobling and I am a Senior Software Engineer here at iRacing. For a long time now my primary focus at iRacing has been to develop our new damage model. It’s been a long journey, and I’d like to share some details from along the way. When we first discussed … Read the Rest »